fresh Water Pavilion

 

 

 

 

 

 

Nox

 

 

Nox has been working on developing the possibilities of an interactive architectural territory for a number of years. Hisanalysis of the relational transformations provoked by the multiplication of the information media serves as the embryo to an approach which sees in the “world’s extreme liquation” as a means of designing spaces where the fusion of matter and information — and of subject and object — is possible. Nox frees his areas of a certain architectural logic to adapt architecture to evolution in our perception modes. More than mere adaptation, however, he synthesises existing and emerging technologies. An embodiment of this research is the Fresh Water Pavilion, at FreshH2O? eXPO, which becomes emblematic of a “liquid” architecture, as defined by the American Markos Novak. In a simultaneous fusion of the walls, ground, and ceiling, the “architecture-body” spreads out in a wave-like effect to absorb the territory. Non-aggressive, Nox’ architecture becomes the interface for an active organisation of space where visitors act upon a reactive architecture.

The most recent projects touch on the notion of a cognitive architecture achieving a reactive “expert system” which mutates according to needs and functions.

NOX is a design office that has produced videos, installations, a magazine, texts, and architecture. This hybrid production was guided by their unease with the limited possibilities for development within the field of architecture and the notion that it had got stuck within the territor

NOX has, by a sort of genetic engineering where architecture has been crossbred with other media, been able to generatey architecture had created for itself in the early nineties. a supple architecture that has nestled itself in the transitional area of two, often thought of as parallel, worlds: one of biological organisms and the other, as diverse as the first, the metallic and electronic fauna of modern technologies. NOX operates in that ever growing twilight zone of blurring and fluidity.

 

 

http://www.archilab.org/public/1999/artistes/noxa01en.htm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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