Listening Post by BEN RUBIN

Listening Post
by BEN RUBIN on SEPTEMBER 29, 2010
in ART,PROJECTS,SOUND

Listening Post is an art installation by Mark Hansen and Ben Rubin that culls text fragments in real time from thousands of unrestricted Internet chat rooms, bulletin boards and other public forums. The texts are read (or sung) by a voice synthesizer, and simultaneously displayed across a suspended grid of more than two hundred small electronic screens.

Listening Post cycles through a series of six movements, each a different arrangement of visual, aural, and musical elements, each with it’s own data processing logic.

Dissociating the communication from its conventional on-screen presence, Listening Post is a visual and sonic response to the content, magnitude, and immediacy of virtual communication.

Listening Post can be seen at The London Science Musuem and The San Jose Museum of Art, San Jose, Calif.

Photos of Listening Post on Flickr

Video of Listening Post on Vimeo

Listening Post: “I am” from Ben Rubin on Vimeo.

Listening Post by BEN RUBIN에 댓글 닫힘 게시됨: Interactions

Peoples’ Portrait by Zhang Ga

«Peoples’ Portrait»

In November 2004, «A People’s Portrait» by Zhang Ga simultaneously displayed the portraits of people taken in New York, Singapore, Rotterdam, Linz, and Brisbane on the Reuters electronic billboard in Times Square and other sites in the connected cities, as well as online, transforming the public plazas into translocal sites.

http://www.medienkunstnetz.de/works/peoples-portrait/

Ga Zhang «Peoples' Portrait» | Ars ElectronicaGa Zhang «Peoples' Portrait» | Ars ElectronicaGa Zhang «Peoples' Portrait» | Times Square, New YorkGa Zhang «Peoples' Portrait» | Times Square, New York

Summary
‘사람들의 초상’은 세계 곳곳의 사람들의 표정을 인터넷으로 연결시키는 공공예술 프로젝트입니다. 미디어 아티스트 장가에 의해 2004년에 이어 두 번째로 기획된 ‘사람들의 초상’은 다양한 인종과 문화의 사람들을 연결시키며 시공간을 초월한 전지구적 소통을 추구합니다. 사람들은 거리를 지나다가 서울과 대전의 COMO 키오스크에서 자신의 얼굴 사진을 찍어 호주의 아들레이드, 미국 뉴욕, 오스트리아 린츠, 중국 베이징으로 전송할 수 있습니다. 이들의 얼굴 사진은 다른 곳에서 전송된 얼굴 사진들과 연결되어 각 지역의 대형 화면 위에서 실시간으로 보여집니다. 나는 서울에 있지만 나의 초상은 전세계에 동시에 존재하면서 거리의 시민들과 만나게 되는 것입니다. 사람들은 사적 영역에서의 고정된 순간의 묘사가 아니라 세계로 확장된 공공 장소에서 시시각각 변화하는 초상화를 공유함으로써 새로운 네트워크 미디어를 경험하게 됩니다.

Artist statement

Related site : http://people.apiece.net/documentation/

http://www.nabi.or.kr/archive/artwork_read.nab?idx=153

 

Peoples’ Portrait by Zhang Ga에 댓글 닫힘 게시됨: Interactions

Telematic Dreaming by Paul Sermon

«Telematic Dreaming»

«Telematic Dreaming» (1992) turns a bed into the support of high-resolution images that might show a partner, intimately alive although being thousand kilometers away. The light-intense projection of the other results in a remarkable suggestion which turns the touch of the projected body into an intimate action. Sermon aims at expanding the senses of the user, while it is obvious that the other cannot really be touched but that only swift, decisive, possibly tenderly reactive movements can experience the suggestion of touch—a moment of contemplation, as many users observed. The synaesthetical, sensual impression lets the hand and the eye fuse, and it is this effect that characterizes this work as well as the works to come in the following years, in collaboration with Andrea Zapp.

http://www.medienkunstnetz.de/works/telematic-dreaming/

 

Paul Sermon «Telematic Dreaming» | Telematic Dreaming (installation view)Paul Sermon «Telematic Dreaming»Paul Sermon «Telematic Dreaming»

Paul Sermon «Telematic Dreaming» | Telematic Dreaming (sketch)

Paul Sermon «Telematic Dreaming»

TELEMATIC DREAMING – STATEMENT

Telematic Dreaming was originally produced as a commission for the annual summer exhibition curated by the Finnish Ministry of Culture in Kajaani, with support from Telecom Finland, in June 1992. The title and theme of the exhibition was derived from the notion of “home” as Jean Baudrillard understands it in his essay “The Ecstasy of Communication”. In describing my installation I begin with a quote from another Baudrillard essay that presents the starting point for “Telematic Dreaming”, through which it interprets itself as a critique of the essay.

The celibacy of the machine brings about the celibacy of “Telematic Man”. Exactly as he grants himself the spectacle of his brain and of his intelligence as he sits in front of the computer or word-processor, the “Telematic Man” gives himself the spectacle of his fantasies and of a virtual “jouissance” as he sits in front of his “minitel rose”. He exorcises “jouissance” or intelligence in the interface with the machine. The Other, the sexual or cognitive interlocutor, is never really aimed at – crossing the screen evokes the crossing of the mirror. The screen itself is targeted as the point of interface. The machine (the interactive screen) transforms the process of communication, the relation from one to the other, into a process of commutation, ie. the process of reversibility from the same to the same. The secret of the interface is that the Other is within it virtually the Same – otherness being surreptitiously confiscated by the machine.”

Jean Baudrillard “Xerox and Infinity” pages 5. 6. ISBN 0-33701-88-9 Touchepas. Originally published as Le Xerox et L´Infini, Paris 1987

Telematic Dreaming is an installation that exists within the ISDN digital telephone network. Two separate interfaces are located in separate locations, these interfaces in themselves are dynamic installations that function as customized video-conferencing systems. A double bed is located within both locations, one in a blacked out space and the other in an illuminated space. The bed in the light location has a camera situated directly above it, sending a live video image of the bed, and a person (“A”) lying on it, to a video projector located above the other bed in the blacked out location. The live video image is projected down on to the bed with another person (“B”) on it. A second camera, next to the video projector, sends a live video image of the projection of person “A” with person “B” back to a series of monitors that surround the bed and person “A” in the illuminated location. The telepresent image functions like a mirror that reflects one person within another persons reflection.

“Telematic Dreaming” deliberately plays with the ambiguous connotations of a bed as a telepresent projection surface. The psychological complexity of the object dissolves the geographical distance and technology involved in the complete ISDN installation. The ability to exist outside of the users own space and time is created by an alarmingly real sense of touch that is enhanced by the context of the bed and caused by an acute shift of senses in the telematic space. The users consciousness within the telepresent body is controlled by a voyeurism of its self. The cause and effect interactions of the body determine its own space and time, by extending this through the ISDN network, the body can travel at the speed of light and locate itself wherever it is interacting. In “Telematic Dreaming” the user exchanges their tactile senses and touch by replacing their hands with their eyes.

 

http://www.hgb-leipzig.de/~sermon/dream/

 

 

 

 

Telematic Dreaming by Paul Sermon에 댓글 닫힘 게시됨: Interactions

CONVERSATION TABLE by chris csikszentmihalyi

 

This project is reflection on a type of social dynamics that takes place at tables during conversations. Who dominates the conversation?

Two people, seated at each end of the table, converse. As they converse, light emitting diodes (LEDs), embedded along the center of the table, are activated by their pattern of conversation. Two microphones pick up the duration and the volume of the conversation at regular intervals, and trigger light animation from the end where one speaks toward the other. If both people speak simultaneously, the lights start animating from both ends.

The table doesn’t parse nor “understand” the nature of the discourse, rather it isolates and brings forward one specific component of interaction at tables.

   

 

The table is made of ½ inch honeycomb cardboard and is completely dry mount (no adhesive is used). All joints and connections are fastened with metal corner braces (purchased at Home Depot), washers and screws. The electronics consist of micro-controller, two microphones with amplifiers and bandpass filters, and 12 ultra-bright LEDs.


 

 

http://web.mit.edu/lira/www/projects/convtable.htm

Bodymover, Hannover, Expo 2000

Created for the interface exhibition at the expo 2000 in Hanover, Bodymover is an interactive multi-user installation utilising the whole body of the visitor as an interface.  The players could interact with each other and a range of sound-objects on a 20 x 5 meter area.

The camera system detects the presence of the visitor, and shows it in the form of a digital aura surrounding the person on the floor. The players can manipulate this glowing halo by movement. For instance, extending a leg or a hand to one direction deforms the aura and shoots out a stream of particles. If the particles then hit any of the sound objects positioned on the floor, they create different sounds, dependent on the speed and direction. In this collaborative experience, the participants compose their audio visual environment in a playful way.
 
 
 
 
 
 

Interactive Tippdrive Cell Phone Game

ART+COM produced the interactive TippDrive mobile phone game for the DaimlerChrysler Bank stand at the IAA Fair in Frankfurt in 2003. This multi-player game has all DaimlerChrysler Bank‘s products lining up on the grid and competing against each other in a car race. The player who is quickest at assimilating the product descriptions and brand messages and responding to them has the edge over the other players.

􀁺 The game is projected onto a 2 x 2 metre square Cube wall. Up to six players can compete by dialling a toll-free number on their cell phones. To progress participants must press the appropriate buttons on their phones to give instructions corresponding to the desired products from the DaimlerChrysler portfolio. In so doing they steer their own racing car along the track.

􀁺 TippDrive is a race. First over the finishing line wins. On top of his victory the winner also gets the chance to crack the virtual reality jackpot by tapping a code into his phone. The race has voiceover commentary and features interactive Formula One sound effects.

 

http://dcc.ndhu.edu.tw/itv/New/lecture/ppt/940521-1.pdf